Dc 17 Blaster Rifle
The DLT-19 heavy blaster rifle was a model of blaster rifle manufactured by BlasTech Industries. They were used by stormtroopers of the Galactic Empire. It featured a high rate of fire and could deal heavy damage at long ranges, and was most commonly used for pinning down troops and eliminating large groups of enemies. You can see it being used by Stormtroopers, Han Solo and Chewbacca many times in Star Wars, A New Hope.The TB-E11-Blaster Rifle prop has been meticulously crafted using the latest Hollywood techniques. The original molds were made and modified from a real WWII German MG34 machine gun.
Known screen used parts were then obtained to add to the mold for 'greeblies'. The casting is a space age rubber material with a solid light flexible foam core, reinforced with an armature. The result is a lifelike quality movie prop replica. This very sturdy replica weapon is strong and super light for trooping and super accurate for centerpiece of any display. Trooperbay.com takes great pride in presenting this most sought-after prop replica. We hope that you’ll enjoy our interpretation of this iconic weapon. Check before you buy - Some states and countries do not allow shipping of replica guns in their area.ATTENTION INTERNATIONAL CUSTOMERS - BUYER BEWAREDue to the realistic look and size of this prop replica gun, Trooperbay will not be responsible for impounded, confiscated, lost, damaged or stolen shipments of this item outside the USA - ALL SALES FINAL, NO REFUNDS, NO RETURNS.
Approximate dimensions: 48″ L x 6″ W x 9″ H. Weighs only 4 pounds!. Made In America.
Dc-17 Blaster Rifle
Pistols:Aratech Droid OxidizerFeats Required: Weapon Proficiency: Blaster PistolDamage: Ion, 3-8Damage Bonus vs. Droids: +1-10Range: 17 metersCritical Threat Range: 20-20, x3Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Upgradable (Scope, Chamber)Aratech IonmasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Ion, 2-14Damage Bonus vs. Droids: +2-14Range: 17 metersCritical Threat Range: 20-20, x3Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +2Upgradable (Scope, Chamber)Arkanian Heavy PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 2-11Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs.
Two-weapon penalty if used in the off handAttack Modifier: +1Not UpgradableArkanian Sonic BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 4-12Range: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Dexterity DC 18Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Not UpgradableBenok's BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Damage Bonus: +1-4 IonRange: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handNot UpgradableBlaster PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handNot UpgradableDashade Sonic BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 3-6Range: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Constitution DC 18On Hit: Attribute Damage Dexterity DC 18Balanced: +2/+0 vs. Two-weapon penalty if used in the off handUpgradable (Scope)Dashade Sonic DisruptorFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 2-5Damage Bonus: +1-10 UnstoppableRange: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Constitution DC 22On Hit: Attribute Damage Dexterity DC 18Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Upgradable (Scope)Disruptor PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Unstoppable, 1-6Range: 23 metersCritical Threat Range: 18-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handNot UpgradableElite Watchman BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 2-14Range: 23 metersCritical Threat Range: 19-20, x2 +2-12On Hit: Stun, 25% for 6 seconds DC 18 to negate stunBalanced: +2/+0 vs.

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Two-weapon penalty if used in the off handFully UpgradableField Survival PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-4Range: 23 metersCritical Threat Range: 19-20, x2 +1-4Balanced: +2/+0 vs. Two-weapon penalty if used in the off handFully UpgradableFreedon Nadd's BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 3-12Damage Bonus: +2-20 Dark SideRange: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +2Restricted to: Dark SideRestricted to: Sith AssassinRestricted to: Sith LordRestricted to: Sith MarauderUpgradable (Scope)Heavy BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-10Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handNot UpgradableHeavy Sonic BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 3-11Range: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Dexterity DC 22Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Upgradable (Scoioe)Ion BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Ion, 1-6Range: 17 metersCritical Threat Range: 20-20, x3Balanced: +2/+0 vs. Two-weapon penalty if used in the off handUpgradable (Scope, Chamber)Luxa's DisruptorFeats Required: Weapon Proficiency: Blaster PistolDamage: Unstoppable, 1-6Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Not UpgradableMandalorian BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 2-9Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs.
Two-weapon penalty if used in the off handAttack Modifier: +1Fully UpgradableMandalorian DisintigratorFeats Required: Weapon Proficiency: Blaster PistolDamage: Unstoppable, 6-16Range: 23 metersCritical Threat Range: 18-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +2Fully UpgradableMandalorian Heavy BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 2-11Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs.
Two-weapon penalty if used in the off handAttack Modifier: +1Fully UpgradableMandalorian RipperFeats Required: Weapon Proficiency: Blaster PistolDamage: Unstoppable, 3-8Range: 23 metersCritical Threat Range: 18-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +2Fully UpgradableMicro-Pulse BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 4-18Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +2Fully UpgradableMining LaserFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handNot UpgradableModified Hold Out BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-4Range: 23 metersCritical Threat Range: 19-20, x2On Hit: Stun, 25% for 6 seconds DC 14 to negate stunBalanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Not UpgradableOnasi BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 4-11Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs.
Star Wars Blaster Kit
Two-weapon penalty if used in the off handAttack Modifier: +2Fully UpgradableRemote's BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +10Not UpgradableRepublic BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Range: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handFully UpgradableScout EnforcerFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-4Range: 23 metersCritical Threat Range: 19-20, x2 +1-6On Hit: Stun, 25% for 6 seconds DC 10 to negate stunBalanced: +2/+0 vs. Two-weapon penalty if used in the off handFully UpgradableSith DisruptorFeats Required: Weapon Proficiency: Blaster PistolDamage: Unstoppable, 1-6Damage Bonus: +1 EnergyRange: 23 metersCritical Threat Range: 18-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handFully UpgradableSonic PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 1-4Range: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Dexterity DC 14Balanced: +2/+0 vs.
Two-weapon penalty if used in the off handNot UpgradableSystech Aural BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Sonic, 4-7Range: 17 metersCritical Threat Range: 20-20, x2On Hit: Attribute Damage Dexterity DC 18Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Upgradable (Scope)Systech Electric BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Damage Bonus: +2-12 ElectricalRange: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs. Two-weapon penalty if used in the off handAttack Modifier: +1Upgradable (Scope)Systech Static BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 1-8Damage Bonus: +1-6 ElectricalRange: 23 metersCritical Threat Range: 20-20, x2Balanced: +2/+0 vs.

Two-weapon penalty if used in the off handUpgradable (Scope)Watchman BlasterFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 2-8Range: 23 metersCritical Threat Range: 19-20, x2 +1-8On Hit: Stun, 25% for 6 seconds DC 14 to negate stunBalanced: +2/+0 vs. Two-weapon penalty if used in the off handFully UpgradableZabrak Blaster PistolFeats Required: Weapon Proficiency: Blaster PistolDamage: Energy, 4-11Range: 23 metersCritical Threat Range: 20-20, x2On Hit: Stun, 25% for 6 seconds DC 10 to negate stunBalanced: +2/+0 vs. Micro-pulse blaster is the best. But I've only found those once. I usually always find dual Mandalorian heavy blasters and put them in Mira's capable hands.As for blaster rifles: Cherrik, without a doubt.Cherric is great, but Zersium Rifle is also great, if you upgrade it with Targeting Scope Mark III, Mandalorian Chamber Mark III, and a Pure Rylith Power Cell, it is possible for the mechanics to look like thisZersium RifleFeats Required: Weapon Proficiency: Blaster RifleDamage: Energy, 11-65Critical Threat Range: 19-20, x2Range: 28 metersAttack Modifier: +2On Hit: Slow, 25% for 9 seconds, DC 22Fully Upgradable.
- Hasbro Star Wars 1:32 Toy Soldier Figure Republic DC-15 Rifle CLONE TROOPER S144 See more like this Sideshow 1/6 Star Wars Clone Clonetrooper DC-15 Blaster Rifle New Version $13.99.
- The DC-17m BR is a battle rifle utilised by the Poseidon's Republic Commandos. It features a whopping 60 round magazine, and a high damage round. It has a lower rate of fire than the standard DC-15A, however. This information is marked Unclassified.